Long time no post, been super busy and awesome at Scanline, Can't say much on that front but over the weekends and some nights leading from 2 weeks before I started at Scanline till now and probs towards the end of the year/December I have been working on this Personal Project... Wave Vs Building.
A few main things I wanted from this Personal Project-
-Lots of new TP Skills, This TP System is possibly one of the most complex i've setup,
- Having Fluid Mesh/Surface Collisons and interactin with Large Scale Rigid Bodies and Debris
- High Detailed RBD Sims of the Building and Scafolding Strucutres Breaking,Bending and collapsing from the impact of the Wave/Fluid.
- Further develop my RealFlow Setup,Sim and optimization Skills.
- Develop 2 new tools/Methods in RealFlow and Shelf Tools for Doing, Sand/Silt Simulation underwater & Surface Debris Riding on the wave,
--- And then With all this to produce an Epic RnD Shot. --
My main inspiration for this RnD was Scanlines work on "San Andreas", also Gimpvilles work on the Norwegian film, "The Wave". I'm now working for Scanline as an FX Artist which as said is a dream come true. But as VFX is more than a job for me, I still work on and plan to keep working on FX personal Projects and RnD. Hopefully getting progressive more complex as my Skills improve, I get further in the industry etc.
Highres Building Destruction Sim Rendering- + Debris + Scaffold Structure Break Sim
A big part of the project has been the Fluid Sim Pipeline for doing such a big body of water ie a Wave Carrying debris smashing into a building. The Fluid is bounded in a "Tank Setup" with l,ots of churning type forces and velocities been added, some kinda bounded forces for more control aswell.
Fluid Mesh Surfacing Test- Main Wave- (FLIP)
I really enjoy and have so much passion for doing these projects, and its really cool to be able to choose an FX Idea, and develop the Tools, RnD, Methods and then spend the time putting those researches and developments into Mini-Shots. Huge Kudos to V-Ray on this, i'm not much of a Lighter/Render Artist but the amount of Fluid mesh, Particles and Volumes + RBD Sims all with Motion Blur, Multi AOV's etc going through it like butter is amazing.
So yeah I will probs post some updates December time, maybe new year, I'm doing a little bit of Houdini RnD For a short break... Coming soon, In my spare time. But after that with Fresh eyes I will be finishing this, mostly in the post sim/render assembly stages now. But there is some sims to still.