I just wanted to make this post firstly, to Thank Everyone for all the positive feedback, Emails and Comments from my War Thunder Breakdown.
I feel so lucky that my first project was working on one of my "Dream" Projects! Since I uploaded my VFX Breakdown its had over 10,500 views. I've also had quite a few emails and messages from a lot of my VFX Idols, Thanks so much guys!
Now I have got a good body of work to go on my Reel rather than it been full of personal projects. I've got more possible FX jobs lined up, however in the long term I really want to be hired and work at a studio.My blogs been quite quiet. instead of posting here a lot, like I used to, I'm spending much more time on each shot/RnD I do, to get it right. As well as working on freelance FX work I plan to work on a VFX sequence.
The reason why is at the minute I am just doing lots of RnD and uploading it, and its nice but I want to attract more clients (While I'm Freelance) but mainly to make my showreel shine, with a sequence plus a breakdown for the sequence. So I plan to do a 30 Seconds Max VFX Seqence based on a very cool idea! The aim of the sequence is for me to demonstrate my FX skills, but also been able to Light and Render And Composite the shots so they are realistic. I want to use as many technical tools as I can but making sure I can get the sequence looking to a Game Cinematic Trailer / near photoreal quality. However I will not be doing Modelling or Textruing!
I've also Started Learning Houdini's FLIP. So I hope to use it on the project, its defiantly not a replacement for RealFlow for now, its a very technical program, its easy to forget about your shot and get tangled up in node networks! I never thought I'd get to be able to use it, but now I am able to jump in and do fluid sims and export them for meshing and even export them to Max and use my RealFlow Meshing/Rendering Pipeline.
Saying all that, I have the biggest RealFlow sim I have ever done Rendering. So stay tuned for a making of article of it!
RealFlow Kaiju Breach Project, Coming Soon: